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 Architecture trained me to think in systems 

 Game Design lets me reshape them 

A

TEYANNA
CALABRESE

LEVEL  &  UI UX
GAME DESIGNER

PORTFOLIO PROJECTS

THE OFFICE

UI UX Designer

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SPARK

Level Designer | Puzzle Designer | Gameplay Prototyping

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RABBIT MASTER

2D Artist | UI Designer

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DEAD BY DON

UI UX Designer | Researcher

TOOLS

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ABOUT

Advanced Game Design graduate with Honours

8+ years Architecture Experience 

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I’ve always been fascinated by how people move through spaces, how design guides decisions, creates emotion, and invites interaction.

 

After more than eight years in Architecture, I pivoted into Game Design to follow my passion. Earning an Undergraduate Degree in Advanced Game Development with Honours, I now apply my architectural experience, spatial thinking and design awareness to interactive digital experiences.

 

Whether I’m greyboxing a level or implementing UI features, I bring the same awareness of design and iteration into everything I build to make experiences feel intentional and engaging.

SKILLS

Game Design

Level Design & Encounter Design

Playtesting and Design Iteration

Documentation (GDDs, LDDs, feature specs)

Gameplay Systems Design

Rapid Prototyping​

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UI / UX Design

Game Interface Design (HUDs, menus, storefront UI)

Wireframing and High-Fidelity UI Mockups

UI Implementation in Unity and Unreal Engine

Usability Testing and UX Evaluation

Asset Library Maintenance

Live-Ops UI Content Design

Design and Production

Cross-disciplinary Collaboration (Engineering, Art, Production)

Analytical Problem Solving

Systems Thinking

Spatial Design and Environment Layout

Agile Production Pipelines

Version Control (Perforce, Git)

LET'S TALK!

PDF RESUME

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