*visuals shown are representative of in-game features that I contributed to.
*visuals shown are representative of in-game features that I contributed to.
Architecture trained me to think in systems
Game Design lets me reshape them
A
TEYANNA
CALABRESE
LEVEL & UI UX
GAME DESIGNER
TOOLS
ABOUT
Advanced Game Design graduate with Honours
8+ years Architecture Experience
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I’ve always been fascinated by how people move through spaces, how design guides decisions, creates emotion, and invites interaction.
After more than eight years in Architecture, I pivoted into Game Design to follow my passion. Earning an Undergraduate Degree in Advanced Game Development with Honours, I now apply my architectural experience, spatial thinking and design awareness to interactive digital experiences.
Whether I’m greyboxing a level or implementing UI features, I bring the same awareness of design and iteration into everything I build to make experiences feel intentional and engaging.
SKILLS
Game Design
Level Design & Encounter Design
Playtesting and Design Iteration
Documentation (GDDs, LDDs, feature specs)
Gameplay Systems Design
Rapid Prototyping​
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UI / UX Design
Game Interface Design (HUDs, menus, storefront UI)
Wireframing and High-Fidelity UI Mockups
UI Implementation in Unity and Unreal Engine
Usability Testing and UX Evaluation
Asset Library Maintenance
Live-Ops UI Content Design
Design and Production
Cross-disciplinary Collaboration (Engineering, Art, Production)
Analytical Problem Solving
Systems Thinking
Spatial Design and Environment Layout
Agile Production Pipelines
Version Control (Perforce, Git)



