Spark's Shadow is a solo Level Design project, a small level contained within a larger world. The player character, Spark, is a dragon with movement and combat mechanics. The primary goal of this level design was to meet set parameters such as dimensional constraints while incorporating Spark's core mechanics and project enemies. Level and world immersion was created through a narrative story and providing cinematic cut scenes throughout.
While a puzzle was a requirement of this level, I was also tasked with the design and logic implementation (visual scripting).
Designing Spark's shadow from pitch, to LDD to block out and finally environment art and polish was an enjoyable process. The result was a polished level which was achieved by conducting various playtests adjacent to iterating throughout the different phases.